using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
public class Tools : Editor
{
[MenuItem("Tools/添加所有场景到BuildSettings")]
static void CheckSceneSetting()
{
List<string> dirs = new List<string>();
GetDirs(Application.dataPath + "/", ref dirs);
EditorBuildSettingsScene[] newSettings = new EditorBuildSettingsScene[dirs.Count];
for (int i = 0; i < newSettings.Length; i++)
{
newSettings[i] = new EditorBuildSettingsScene(dirs[i], true);
}
EditorBuildSettings.scenes = newSettings;
AssetDatabase.SaveAssets();
}
private static void GetDirs(string dirPath, ref List<string> dirs)
{
foreach (string path in Directory.GetFiles(dirPath))
{
if (Path.GetExtension(path) == ".unity")
{
dirs.Add(path.Substring(path.IndexOf("Assets/")));
}
}
if (Directory.GetDirectories(dirPath).Length > 0)
{
foreach (string path in Directory.GetDirectories(dirPath))
{
GetDirs(path, ref dirs);
}
}
}
}