标签 Unity 下的文章

目前有截图、点击的功能,其他只有测试(划屏,装软件,输入中文)代码,需要修改

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;

public class Main : MonoBehaviour
{
    private string adbPath;
    private string filePath;
    /// <summary>
    /// 列出设备按钮
    /// </summary>
    public Button btnList;

    public Transform togglePrefab;

    /// <summary>
    /// 所有设备
    /// </summary>
    Dictionary<string, GameObject> advs = new Dictionary<string, GameObject>();
    /// <summary>
    /// 选中的设备
    /// </summary>
    public List<string> sdvs = new List<string>();

    public InputField inputFieldX;
    public InputField inputFieldY;
    /// <summary>
    /// 点击指定位置按钮
    /// </summary>
    public Button btnClick;
    public Image screenImage;
    public Button btnCapture;
    public Button getCapture;

    private void Awake()
    {
        Loom.Initialize();
    }

    // Use this for initialization
    void Start()
    {
        adbPath = @Application.streamingAssetsPath + "/adb.exe";
        filePath = @Application.streamingAssetsPath;
        btnList.onClick.AddListener(ClickList);
        togglePrefab.gameObject.SetActive(false);
        btnClick.onClick.AddListener(ClickPose);
        btnCapture.onClick.AddListener(Capture);
    }

    string StartProcess(string args, Action action)
    {
        Process process = new Process();
        process.StartInfo.FileName = adbPath;
        process.StartInfo.Arguments = args;
        process.StartInfo.CreateNoWindow = true;
        process.StartInfo.UseShellExecute = false;
        process.StartInfo.WindowStyle = ProcessWindowStyle.Normal;
        process.StartInfo.RedirectStandardInput = true;
        process.StartInfo.RedirectStandardOutput = true;
        process.StartInfo.RedirectStandardError = true;
        process.StartInfo.StandardOutputEncoding = Encoding.UTF8;
        process.Start();
        process.WaitForExit();
        if (action != null)
        {
            action();
        }
        return process.StandardOutput.ReadToEnd();
    }

    // Update is called once per frame
    void Update()
    {

    }

    private void OnGUI()
    {
        //if (GUI.Button(new Rect(0, 0, 200, 50), "列出设备"))
        //{
        //    string args = "devices";
        //    UnityEngine.Debug.Log(StartProcess(args));
        //}
        //if (GUI.Button(new Rect(500, 50, 200, 50), "点击"))
        //{
        //    string args = "-s de81f1c shell input tap 400 400";
        //    UnityEngine.Debug.Log(StartProcess(args));
        //}
        //if (GUI.Button(new Rect(500, 100, 200, 50), "手机截屏"))
        //{
        //    string args = "-s de81f1c shell screencap -p /sdcard/screenshot.jpg";
        //    UnityEngine.Debug.Log(StartProcess(args));
        //}
        //if (GUI.Button(new Rect(500, 150, 200, 50), "获取截屏"))
        //{
        //    string args = "-s de81f1c pull /sdcard/screenshot.jpg " + @Application.streamingAssetsPath + "/screenshot.jpg";
        //    UnityEngine.Debug.Log(StartProcess(args));
        //}
        //if (GUI.Button(new Rect(500, 200, 200, 50), "划屏"))
        //{
        //    string args = "-s de81f1c shell input swipe 800 300 200 300";
        //    UnityEngine.Debug.Log(StartProcess(args));
        //}
        //if (GUI.Button(new Rect(500, 250, 200, 50), "安装ADB键盘"))
        //{
        //    string args = "-s 127.0.0.1:62001 install " + Application.streamingAssetsPath + "/ADBKeyboard.apk";
        //    UnityEngine.Debug.Log(StartProcess(args));
        //}
        //if (GUI.Button(new Rect(500, 300, 200, 50), "设置ADB默认键盘"))
        //{
        //    string args = "-s 127.0.0.1:62001 shell ime set com.android.adbkeyboard/.AdbIME";
        //    UnityEngine.Debug.Log(StartProcess(args));
        //}
        //if (GUI.Button(new Rect(500, 350, 200, 50), "输入文字"))
        //{
        //    string args = "-s 127.0.0.1:62001 shell am broadcast -a ADB_INPUT_TEXT --es msg '曹尼玛终于出中文了!'";
        //    UnityEngine.Debug.Log(StartProcess(args));
        //}

    }

    void ClickList()
    {
        string args = "devices";
        string opt = StartProcess(args, null);
        List<string> list = opt.Split(new string[] { "\r\n" }, StringSplitOptions.None).ToList();
        list = list.Where(s => !string.IsNullOrEmpty(s)).ToList();
        if (list.Count < 2)
        {
            return;
        }
        for (int i = 1; i < list.Count; i++)
        {
            string[] dns = list[i].Split('\t');
            string id = dns[0];
            string name = dns[1];
            if (advs.ContainsKey(id))
            {
                continue;
            }
            Transform item = CreateItem(togglePrefab);
            item.Find("Label").GetComponent<Text>().text = "设备ID:" + id + "  设备名:" + name;
            item.name = dns[0];
            item.GetComponent<Toggle>().onValueChanged.AddListener(state => { ToggleClick(state, item); });
            item.gameObject.SetActive(true);
            advs.Add(id, item.gameObject);
        }
        UnityEngine.Debug.Log(opt);
    }

    void ToggleClick(bool state, Transform go)
    {
        if (state)
        {
            sdvs.Add(go.name);
        }
        else
        {
            sdvs.Remove(go.name);
        }
    }

    /// <summary>
    /// 点击
    /// </summary>
    void ClickPose()
    {
        for (int i = 0; i < sdvs.Count; i++)
        {
            string args = "-s " + sdvs[i] + " shell input tap " + inputFieldX.text + " " + inputFieldY.text;
            Loom.RunAsync(() =>
            {
                string opt = StartProcess(args, Capture);
                UnityEngine.Debug.Log(opt);
            });
        }
    }

    /// <summary>
    /// 截图
    /// </summary>
    void Capture()
    {
        for (int i = 0; i < sdvs.Count; i++)
        {
            string args = "-s " + sdvs[i] + " shell screencap -p /sdcard/screenshot.jpg";
            Loom.RunAsync(() =>
            {
                string opt = StartProcess(args, GetCapture);
                UnityEngine.Debug.Log(opt);
            });
        }
    }

    /// <summary>
    /// 获取截图
    /// </summary>
    void GetCapture()
    {
        for (int i = 0; i < sdvs.Count; i++)
        {
            string args = "-s " + sdvs[i] + " pull /sdcard/screenshot.jpg " + filePath + "/screenshot.jpg";
            Loom.RunAsync(() =>
            {
                string opt = StartProcess(args, ShowCapture);
                UnityEngine.Debug.Log(opt);
            });
        }
    }

    /// <summary>
    /// 显示截图
    /// </summary>
    void ShowCapture()
    {
        Loom.QueueOnMainThread(() =>
        {
            StartCoroutine(LoadImg());
        });
    }

    /// <summary>
    /// 加载图片
    /// </summary>
    /// <returns></returns>
    IEnumerator LoadImg()
    {
        WWW www = new WWW("file:///" + filePath + "/screenshot.jpg");
        yield return www;
        Sprite sprite = Sprite.Create(www.texture,new Rect(0, 0, www.texture.width, www.texture.height), Vector2.zero);
        screenImage.sprite = sprite;
        www.Dispose();
        www = null;
    }

    private Transform CreateItem(Transform prefab)
    {
        Transform item = Instantiate(prefab);
        item.SetParent(prefab.parent);
        item.localPosition = Vector3.zero;
        item.localScale = new Vector3(1, 1, 1);
        return item;
    }

    private void OnApplicationQuit()
    {

    }
}

TIM截图20190321164754.jpg

工程地址https://gitee.com/awnuxcvbn/GroupControl

using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
public class Tools : Editor
{
    [MenuItem("Tools/添加所有场景到BuildSettings")]
    static void CheckSceneSetting()
    {
        List<string> dirs = new List<string>();
        GetDirs(Application.dataPath + "/", ref dirs);
        EditorBuildSettingsScene[] newSettings = new EditorBuildSettingsScene[dirs.Count];
        for (int i = 0; i < newSettings.Length; i++)
        {
            newSettings[i] = new EditorBuildSettingsScene(dirs[i], true);
        }
        EditorBuildSettings.scenes = newSettings;
        AssetDatabase.SaveAssets();
    }
    private static void GetDirs(string dirPath, ref List<string> dirs)
    {
        foreach (string path in Directory.GetFiles(dirPath))
        {
            if (Path.GetExtension(path) == ".unity")
            {
                dirs.Add(path.Substring(path.IndexOf("Assets/")));
            }
        }
        if (Directory.GetDirectories(dirPath).Length > 0)
        {
            foreach (string path in Directory.GetDirectories(dirPath))
            {
                GetDirs(path, ref dirs);
            }
        }
    }
}

TIM截图20190320145202.jpg

1、安卓端代码

package cn.net.xuefei.schemedemo;

import android.net.Uri;
import android.os.Bundle;
import android.util.Log;

import com.unity3d.player.UnityPlayer;
import com.unity3d.player.UnityPlayerActivity;
 
public class MainActivity extends UnityPlayerActivity {

    private String launchInfo="";
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        launchInfo = onLaunchInfo();
    }

    @Override
    public void onResume()
    {
        super.onResume();
        launchInfo = onLaunchInfo();
    }

    private String onLaunchInfo()
    {
        String info="";
        Uri uri = getIntent().getData();
        if (uri != null) {
            // 完整的url信息
            String url = uri.toString();

            info = url;
            Log.e("Unity", "url: " + url);
        }
        return info;

    }

    public void getLaunchInfo()
    {
        UnityPlayer.UnitySendMessage("Main Camera", "OnLaunchInfo", launchInfo);
        launchInfo="";
    }
}

2、Unity中 AndroidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package = "cn.net.xuefei.schemedemo"
    android:versionCode="1"
    android:versionName="1.0">

  <application
      android:allowBackup="true"
      android:icon="@drawable/app_icon"
      android:label="@string/app_name"
      android:supportsRtl="true">

    <activity android:name=".MainActivity" >
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
      <intent-filter>
        <action android:name="android.intent.action.VIEW" />
        <category android:name="android.intent.category.BROWSABLE" />
        <category android:name="android.intent.category.DEFAULT" />
        <data android:scheme="scheme"
              android:host="host"
              android:path="/path"
              android:port="8888"/>
      </intent-filter>
      <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
    </activity>
  </application> 
</manifest>

3、Unity中代码

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

#if UNITY_IOS
using System.Runtime.InteropServices;
#endif

public class SchemeDemo : MonoBehaviour
{
    public Text text;

    // Use this for initialization
    void Start()
    {
        GetInfo();
    }

    // Update is called once per frame
    void Update()
    {

    }

    public void OnLaunchInfo(string launchInfo)
    {
        Debug.LogError("launchInfo:" + launchInfo);
        text.text = launchInfo;
    }

    public void GetInfo()
    {
        
#if UNITY_ANDROID
        AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
        AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
        jo.Call("getLaunchInfo");
#elif UNITY_IOS
        _GetLaunchInfo();
#endif
    }

    private void OnApplicationFocus(bool focus)
    {
        Debug.LogError("focus:" + focus);
        if (true)
        {
            GetInfo();
        }
    }

#if UNITY_IOS
    [DllImport("__Internal")]
    private static extern void _GetLaunchInfo();
#endif
}

4、设置Unity iOS URL Schemes,修改导出的Xcode工程中的UnityAppController.mm

#import "UnityAppController.h"

NSString *URLString = @"";

// 向Unity传递参数;
extern void UnitySendMessage(const char *, const char *, const char *);

//添加的代码
- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<NSString *,id> *)options
{
    URLString = [url absoluteString]; 
    return YES;
}

- (BOOL)application:(UIApplication*)application openURL:(NSURL*)url sourceApplication:(NSString*)sourceApplication annotation:(id)annotation
{
    //添加的代码
    URLString = [url absoluteString]; 
    return YES;
}

extern "C"  
{  
    void _GetLaunchInfo();  
}  
  
void _GetLaunchInfo()  
{    
    UnitySendMessage( "Main Camera", [@"OnLaunchInfo" UTF8String], [URLString UTF8String] );  
    // 清空,防止造成干扰;  
    URLString = @"";  
}  

5、网页

<!doctype html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <input  id="btn" type="button" value="唤起SchemeDemo">
    <script>
        var btn = document.getElementById('btn');
        
        btn.onclick = function () {
            jump('scheme://host:8888/path?ps=123456');
        };
        
        function  GetMobelType()  {                
            var  browser  =   {                    
                versions:   function()  {                        
                    var  u  =  window.navigator.userAgent;    
                    console.log(u);  //Safari浏览器 Mozilla/5.0 (Macintosh; Intel Mac OS X 10_13_5) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/11.1.1 Safari/605.1.15                  
                    return  {                            
                        trident:  u.indexOf('Trident')  >  -1, //IE内核
                        presto:  u.indexOf('Presto')  >  -1, //opera内核
                        Alipay:  u.indexOf('Alipay')  >  -1, //支付宝
                        webKit:  u.indexOf('AppleWebKit')  >  -1, //苹果、谷歌内核
                        gecko:  u.indexOf('Gecko')  >  -1  &&  u.indexOf('KHTML')  ==  -1, //火狐内核
                        mobile:  !!u.match(/AppleWebKit.*Mobile.*/), //是否为移动终端
                        ios:  !!u.match(/\(i[^;]+;( U;)? CPU.+Mac OS X/), //ios终端
                        android:  u.indexOf('Android')  >  -1  ||  u.indexOf('Linux')  >  -1, //android终端或者uc浏览器
                        iPhone:  u.indexOf('iPhone')  >  -1  ||  u.indexOf('Mac')  >  -1, //是否为iPhone或者安卓QQ浏览器
                        //iPhone: u.match(/iphone|ipod|ipad/),//
                        iPad:  u.indexOf('iPad')  >  -1, //是否为iPad
                        webApp:  u.indexOf('Safari')  ==  -1, //是否为web应用程序,没有头部与底部
                        weixin:  u.indexOf('MicroMessenger')  >  -1, //是否为微信浏览器
                        qq: u.match(/\sQQ/i) !== null, //是否QQ
                        Safari:  u.indexOf('Safari')  >  -1,
                          ///Safari浏览器,
                    };                    
                }()                
            };                
            return  browser.versions;            
        }
        
        
        function jump(myurl) { 
            var timeout = 2300, timer = null;
            if(GetMobelType().weixin) {
                // 微信浏览器不支持跳转
                // 可以显示提示在其他浏览器打开
            } else {
                var startTime = Date.now();
                if(GetMobelType().android) {
                    var ifr = document.createElement('iframe');
                    ifr.src = myurl;//这里是唤起App的协议,有Android可爱的同事提供
                    ifr.style.display = 'none';
                    document.body.appendChild(ifr);
                    timer = setTimeout(function() {
                        var endTime = Date.now();
                        if(!startTime || endTime - startTime < timeout + 300) {
                            document.body.removeChild(ifr);
                            //window.open("唤起失败跳转的链接");
                            window.open("https://www.ganghood.net.cn/SchemeDemo.apk");
                        }
                    }, timeout);
                }
                if(GetMobelType().ios || GetMobelType().iPhone || GetMobelType().iPad) {
                    if(GetMobelType.qq) { 
                    // ios的苹果浏览器
                    // 提示在浏览器打开的蒙板
                    } else {
                        /*var ifr = document.createElement("iframe");
                        ifr.src = myurl;
                        ifr.style.display = "none";*/ // iOS9+不支持iframe唤起app
                        window.location.href = myurl; //唤起协议,由iOS小哥哥提供
                        //document.body.appendChild(ifr);
                        
                        timer = setTimeout(function() {
                            // window.location.href = "ios下载的链接";
                            window.location.href = "https://www.ganghood.net.cn/没有该文件.ipa";
                        }, timeout);
                    };
                }
            }
        }
    </script>
</body>
</html>

TIM图片20190315140409.jpg

工程地址https://gitee.com/awnuxcvbn/SchemeDemo

整个过程:
1、Unity获取GPS信息
2、GPS坐标转高德坐标
3、高德逆地理编码

步骤1见文章 https://www.xuefei.net.cn/index.php/archives/35/

步骤2代码

    /// <summary>
    /// GPS转高德坐标
    /// </summary>
    /// <returns></returns>
    IEnumerator GPS2GD(string gps)
    {
        lbs.text = "定位中……";
        string api = "https://restapi.amap.com/v3/assistant/coordinate/convert?locations=";
        string pas = "&coordsys=gps&output=json&key=";
        string key = "这里是key";
        Log.Debug(api + gps + pas + key);
        WWW www = new WWW(api + gps + pas + key);
        yield return www;
        Log.Debug(www.text);
        if (www.isDone && www.error == null)
        {
            Log.Debug(www.text);
            GDPOS pos = new GDPOS();
            JsonUtility.FromJsonOverwrite(www.text, pos);
            StartCoroutine(GetGDPos(pos.locations));
        }
        else
        {
            lbs.text = "定位失败";
            yield break;
        }
    }

[System.Serializable]
/// <summary>
/// GPS转高德坐标返回的信息
/// </summary>
public class GDPOS
{
    public int status;
    public string info;
    public int infocode;
    public string locations;
}

步骤3代码

    /// <summary>
    /// 获取反查位置
    /// </summary>
    /// <param name="gps"></param>
    /// <returns></returns>
    IEnumerator GetGDPos(string gdPos)
    { 
        string api = "https://restapi.amap.com/v3/geocode/regeo?output=json&location=";
        string key = "&key=这里是key&radius=500";
        Log.Debug(api + gdPos + key);
        WWW www = new WWW(api + gdPos + key);
        yield return www;
        Log.Debug(www.text);
        if (www.isDone && www.error == null)
        {
            Log.Debug(www.text);
            LBPOS pos = new LBPOS();
            JsonUtility.FromJsonOverwrite(www.text, pos);
            lbs.text = pos.regeocode.formatted_address;
        }
        else
        {
            lbs.text = "定位失败";
            yield break;
        }
    }

[System.Serializable]
public class LBPOS
{
    public int status;
    public Regeocode regeocode = new Regeocode();
    public string info;
    public int infocode;
}

[System.Serializable]
public class Regeocode
{
    public AddressComponent addressComponent = new AddressComponent();
    public string formatted_address;
}

[System.Serializable]
public class AddressComponent
{
    public string city;
    public string province;
    public string adcode;
    public string district;
    public string towncode;
    public StreetNumber streetNumber;
    public string country;
    public string township;
    public List<BusinessArea> businessAreas = new List<BusinessArea>();
    public Building building = new Building();
    public Neighborhood neighborhood = new Neighborhood();
    public string citycode;
}

[System.Serializable]
public class StreetNumber
{
    public string number;
    public string location;
    public string direction;
    public string distance;
    public string street;
}

[System.Serializable]
public class BusinessArea
{
    public string location;
    public string name;
    public string id;
}
[System.Serializable]
public class Building
{
    public List<string> name = new List<string>();
    public List<string> type = new List<string>();
}
[System.Serializable]
public class Neighborhood
{
    public List<string> name = new List<string>();
    public List<string> type = new List<string>();
}