Win10通过串口连接pocketchip
通过USB数据线连接电脑
下载驱动zadig-2.4.exe并安装
通过USB数据线连接电脑
下载驱动zadig-2.4.exe并安装
安装NES模拟器fceux
sudo apt install fceux
fceux
安装Doom
sudo apt install prboom doom-wad-shareware
多人
prboom-game-server
prboom -net 172.20.0.1
单机
prboom
Gmu音乐播放器(我没整明白)
https://github.com/NeoTheFox/gmu-chip.git
https://wej.k.vu/projects/gmu/
命令行播放音乐(mp3不卡顿)
sudo apt-get install sox libsox-fmt-all
chip@chip:~/Music$ play 灰澈\ -\ 森林.mp3
play *mp3 播放当前文件夹的所有mp3
Ctrl+C 下一曲
GUI版系统电量显示
先安装xfce4-genmon-plugin
sudo apt-get install xfce4-genmon-plugin
https://github.com/editkid/chip-battery-status
GUI版系统亮度调整
sudo apt-get install xfce4-power-manager-plugins
DOSBox
sudo apt-get install -y dosbox
sudo wget -O ~/.dosbox/dosbox-0.74.conf https://gitee.com/awnuxcvbn/PocketHome/raw/master/files/dosbox-0.74.conf
sudo nano /home/chip/.dosbox/dosbox-0.74.conf
这个配置文件的倒数第二行是DOSBox的C盘挂载路径
比如
MOUNT C /home/chip/Documents/DOSBox
C:
Install Price of Persia
wget http://www.bestoldgames.net/download/bgames/prince-of-persia.zip
unzip prince-of-persia.zip
Install Golden Axe
wget http://www.bestoldgames.net/download/bgames/wolfenstein-3d.zip
unzip wolfenstein-3d.zip
Install Wolfenstein 3D
wget http://www.bestoldgames.net/download/bgames/golden-axe.zip
unzip golden-axe.zip
通过命令行连接wifi(双引号不能少)
sudo nmcli d wifi connect "wifi名" password "wifi密码" wlan0
键盘功能键
wget -O /home/chip/.Xmodmap https://gitee.com/awnuxcvbn/PocketHome/raw/master/files/.Xmodmap
wget -O /home/chip/.xinitrc https://gitee.com/awnuxcvbn/PocketHome/raw/master/files/.xinitrc
更新pico8
wget www.lexaloffle.com/dl/chip/pico-8_0.2.4c_chip.zip
sudo unzip pico-8_0.2.4c_chip.zip -d /usr/lib
midori
wget https://mirrors.tuna.tsinghua.edu.cn/raspberry-pi-os/raspbian/pool/main/m/midori/midori_0.5.11-ds1-4_armhf.deb
sudo dpkg -i midori_0.5.11-ds1-4_armhf.deb
sudo apt install zeitgeist
sudo apt-get -f install
using System;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class UScrollRect : ScrollRect
{
public RectTransform rect;
/// <summary>
/// 高度 往下拉是负数 往上拉是正数
/// </summary>
float dropValue = -30f;
/// <summary>
/// 是否刷新
/// </summary>
bool isRefresh = false;
/// <summary>
/// 是否处于拖动
/// </summary>
bool isDrag = false;
/// <summary>
/// 显示、隐藏刷新字段
/// </summary>
public Action<bool> OnValue;
/// <summary>
/// 如果满足刷新条件 执行的方法
/// </summary>
public Action OnRefresh;
protected override void Awake()
{
base.Awake();
rect = GetComponentInChildren<ContentSizeFitter>().GetComponent<RectTransform>();
onValueChanged.AddListener(ScrollValueChanged);
}
/// <summary>
/// 当ScrollRect被拖动时
/// </summary>
/// <param name="vector">被拖动的距离与Content的大小比例</param>
void ScrollValueChanged(Vector2 vector)
{
//如果不拖动 当然不执行之下的代码
if (!isDrag)
{
return;
}
//如果拖动的距离大于给定的值
if (rect.anchoredPosition.y < dropValue)
{
isRefresh = true;
if (OnValue != null)
{
OnValue(isRefresh);
}
}
else
{
isRefresh = false;
if (OnValue != null)
{
OnValue(isRefresh);
}
}
}
public override void OnBeginDrag(PointerEventData eventData)
{
base.OnBeginDrag(eventData);
isDrag = true;
}
public override void OnEndDrag(PointerEventData eventData)
{
base.OnEndDrag(eventData);
OnValue(false);
if (isRefresh)
{
if (OnRefresh != null)
{
OnRefresh();
}
}
isRefresh = false;
isDrag = false;
}
}
Unity JsonUtility.ToJson 类属性不能设置{ get; set; }
转成json只有 {}
修改csproj文件,添加以下